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Monday: 12:00 pm – 6:00 pm
Tuesday: closed
Wednesday, Thursday: 12:00 pm – 6:00 am
Friday – Sunday: 11:00 am – 8:00 pm

 

Contact:
visit@krupaartfoundation.pl
+ 48 506 847 049

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50-069 Wrocław
Poland
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Regular ticket: 35 PLN
Discounted ticket: 25 PLN

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Program

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News Exhibitions Coming up
Wszystko_Miasto / Everything_City
13.06–31.08.2025

Maybe the world, without us,
is the real poem.
Mary Oliver*

The contemporary Metropolis. Mass. Machine – a hundred years on and viewed from the perspective of humanity on the brink of annihilation. The city, indeed, has changed everything.

This exhibition juxtaposes two expansive, post-industrial and post-punk total projects: Planet City by Liam Young and Dragon’s Teeth by Mariusz Waras. Both artists employ the city as metaphor and medium of their work, yet with very different starting points and ends. Both share a deep commitment to the practice of world-building – the creation of internally coherent, fictional realities. For Young, this grew out of architecture and film; for Waras, from computer games, street art, and the demoscene. Finally, both engage in complex media hybridity: Planet City unfolds across film, objects, publication, and virtual reality; Dragon’s Teeth is as an immersive audiovisual installation accompanied by paintings.

Planet City is a speculative, critical narrative envisioning a hyper-dense metropolis in which all of humanity is relocated, freeing the remainder of the Earth to regenerate. This radical solution echoes Edward O. Wilson’s earlier proposal of leaving 50% of the Earth’s land mass to nature, expressed in his Half-Earth: Our Planet’s Fight for Life. In Young’s vision, however, 10 billion people inhabit a single urban organism occupying merely 0.02% of the planet’s surface. He counts on the Earth’s self-healing capacities, as described by Alan Weisman in The World Without Us: “On the day after humans disappear, nature takes over and immediately begins cleaning house – our houses, that is. Cleans the right off the face of the earth. They all go”**. Many structures would not survive more than 10–15 years; entire cities, not even a century. Against this backdrop, Planet City is presented as a metropolis that rescues everything – a place where everybody lives, where everything has been built anew, pulsating in perpetual celebration: 365 days a year of parades, festivals, cultural polyphony.

Waras’ urban imago mundi, by contrast, is devoid of human presence. Instead, there is mechanistic urban sprawl – a dynamic and overproductive city-machine where architecture replicates itself in relentless configurations. Here, space is marked by violence, surveillance, and control. Waras’ architecture is monument to conflict, bearing the scars of past wars, grappling with present ones, and fortifying itself against future crises. The title Dragon’s Teeth invokes the founding myth of Cadmus, who sows the monster’s teeth and reaps warriors. Only five, survivors of fratricide, go on to found Thebes. Waras’s looped installation mirrors this cyclical repletion of myth and history. 

Everything_City presents a vision that is at once utopian and dystopian, addressing the scale of destruction, the climate crisis, ethical collapse, the stagnation of the Anthropocene, our collective helplessness in the face of planetary challenges, and the limits of both moderation and excess. It explores the city as both an instrument of domination and a potential agent of transformation, considered through the lens of distributed responsibility and agency among humans, technology, and the natural world.

Liam Young contends that in this “moment without a future” – or “threshold of no return” – we must allow ourselves to imagine and articulate aspirational narratives. Within the Polish discourse on the twilight of the human epoch, a comparable appeal arises in the works of Ewa Bińczyk and Ewa Domańska. Bińczyk closes her Epoka człowieka. Retoryka i marazm antropocenu (The Age of Man: Rhetoric and Stagnation of the Anthropocene)*** with a meditation on the necessity of envisioning futures “against the times,” learning to engage with the unimaginable, and creating utopias as strategies of protection and resistance.


* Mary Oliver, Devotions: The Selected Poems of Mary Oliver, New York, 2017, p. 234.
** Alan Weisman, The World Without Us, New York, 2007, p. 25.
***  Cf. Ewa Bińczyk, Epoka człowieka. Retoryka i marazm antropocenu, Warsaw, 2018, p. 280.



Mariusz Waras | artysta | fot. Dominik Kulaszewicz Liam Young

MARIUSZ WARAS

Mariusz Waras – PhD with habilitation, professor at the Academy of Fine Arts in Gdańsk, where he runs the Street Art Studio. A multidisciplinary artist: street artist, painter, graphic designer, creator of spatial and multimedia installations, curator, and cultural animator.

He gained international recognition through the M-city project, within which he has created several hundred murals around the world. His works are distinguished by a signature industrial aesthetic and a modular compositional system. His practice focuses on urban issues, highlighting their processual and relational nature, as well as the social dimension of art.

He continually develops his artistic language, adapting it to digital media. He employs advanced graphic tools, artificial intelligence, and AR/VR technologies to create spatial graphics, animations, and interactive environments. Since 2018, he has served as the curator of the Dictador Art Masters festival in Colombia, which brings together leading figures in street art and contemporary visual culture.

LIAM YOUNG

Liam Young is a designer, director and BAFTA nominated producer who operates in the spaces between design, fiction and futures.As a worldbuilder he visualizes the cities, spaces and props of our imaginary futures for the film and television industry and with his own films he has premiered with platforms ranging from Channel 4, Apple+, SxSW, Tribeca, the New York Metropolitan Museum, The Royal Academy, Venice Biennale, the BBC and the Guardian. His films have been collected internationally by museums such as the New York Met, Art Institute of Chicago, the Victoria and Albert Museum, the National Gallery of Victoria and many more. He has published several books including the recent Machine Landscapes: Architectures of the Post Anthropocene and Planet City, a story of a fictional city for the entire population of the earth.

 

Dragon’s Teeth consists of two paintings and a multimedia, immersive installation that plunges the viewer into dynamic black-and-white cityscapes drawn from the M-city universe. The title directly refers to a distinctive element of military infrastructure – concrete anti-tank fortifications commonly known as “dragon’s teeth.” These structures appear in the opening sequence of the animation, evoking the monstrous jaw through which the viewer is drawn deep into the city’s mechanical organism.

Drawing on the mythical perspective opened up by the poetic nature of the term, Waras establishes the dragon’s teeth as both physical threshold and symbolic portal marking the entry point into a transgressive journey – visual, sensory, and archetypal. The city is rendered as a manifestation of humanity’s compulsion to control space and master chaos, marked by violence as a permanent and recurring condition of civilization. At the same time, the city bears the imprint of its paradoxical capacity for self-destruction, transformation, and renewal. In Waras’s vision, architecture becomes a palimpsest of conflict, bearing the scars of past wars, grappling with present ones, and fortifying itself against future crises. The “dragon’s teeth” also serve as guardians of a founding myth – the story of Cadmus, who slays a monster and sows its teeth into the earth. From them grow warriors who engage in fratricidal combat, and of these only five survive. Together with Cadmus, they go on to found Thebes. 

The rain in the sound layer of the installation – at one point overlapping with the hum of a toy drone – assumes an ambivalent role. It signals decay and disintegration: the fragmentation and peeling away of architectural tissue, the dying of the organism. Yet it also marks renewal, as moisture revives the latent “warrior seeds.” The work’s looped structure, once recognised, undermines its apparent linearity and reorients the viewer’s experience. The installation becomes a mythic model, enacted through the viewer’s participation in a ritualised cosmogony. The circular framing of the projection becomes a visual metaphor for the Ouroboros – the serpent devouring its own tail, a spatial figure the viewer inhabits during the projection. The city expands and contracts along this cyclical geometry. The recurrence of events highlights a sense of entrapment in a seemingly never-ending cycle, intensified by the disorienting perspective of the drone that leads the viewer through the city. As in a dream, the viewer’s body remains still, while being subjected to an imposed, disembodied movement driven by forces beyond their control.

It is only upon exiting the projection space that the viewer regains agency – reclaiming perception, physical presence, and the capacity to choose. This moment of departure becomes the installation’s final gesture: a symbolic act of awakening and release from the deterministic grip of myth.

Produced with the financial support of the Marshal of the Pomeranian Province.

 

As a consequence of hundreds of years of colonisation, globalisation and never-ending economic extraction we have remade the world from the scale of the cell to the tectonic plate. 

But what if we radically reversed this planetary sprawl? What if we reached a global consensus to retreat from our vast network of cities and entangled supply chains into one hyper-dense metropolis housing the entire population of the earth?

Planet City is a film, VR experience and book, by Los Angeles- based film director and architect Lian Young, which explore the productive potential of extreme densification, where 10 billion people surrender the rest of the planet to a global wilderness. The film follows a continuous festival procession dancing through the city on a 365day loop. Each day it intersects with a different carnival, culture and celebration, changing the beat as it goes, endlessly cycling through new colors, costumes and cacophonies. Designed and directed by speculative architect Liam Young the film also features costumes developed in collaboration with Ane Crabtree, costume designer of Handmaid’s Tale, Westworld and Invasion and an original score by acclaimed electronic producer Forest Swords with vocals by Tunisian signer songwriter Emel, known for her protest song Kelmti Horra which became an anthem for the Arab spring.

Although widly provocative, Planet City eschews the techno-utopian fantasy of designing a new world order. It is a speculative fiction grounded in statistical analysis, research and traditional knowledge. It is a collaborative work of multiple voices and cultures supported by an international team of acclaimed environmental scientists, theorists and advisors. In Planet City we see that climate change is no longer a technological problem, but rather an ideological one, rooted in culture and politics.

This is a fiction shaped like a city.

Simultaneously an extraordinary image of tomorrow and an urgent examination of the environmental questions facing us today.

Related

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A New Opening at Krupa Art Foundation: Three Exhibitions on War, Memory, and the City

exhibition opening: June 13, 2025
News Exhibitions Coming up

Repeat After Me II

13.06–31.08.2025
News Exhibitions Coming up

Sleeping and Vigilance

13.06–31.08.2025
Wszystko_Miasto / Everything_City - Krupa Art FoundationKrupa Art Foundation

Opening hours

Monday: 12:00 pm – 6:00 pm
Tuesday: closed
Wednesday, Thursday: 12:00 pm – 6:00 am
Friday – Sunday: 11:00 am – 8:00 pm

 

Contact:
visit@krupaartfoundation.pl
+ 48 506 847 049

Visit us

Rynek 27/28
50-069 Wrocław
Poland
See on the map

Tickets

Regular ticket: 35 PLN
Discounted ticket: 25 PLN

buy tickets
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Krupa Art Foundation is a new, independent contemporary art institution established by Sylwia and Piotr Krupa – Wrocław-based businesspeople and art collectors.